Projecting, a Stamina rebalance, and deeper Training
Project a Route — once you've climbed 10,000 m, spend your whole Stamina bar for a timed boost to all production (a full bar is ×2 for 90s). It's the new endgame Stamina sink: it competes with clicking and Routes instead of stacking on top, and your refill speed is its only cooldown. Stamina regen from the Endurance tree was toned down so a full bar means something again and clicking stays a real burst. Each Training branch now has an infinite node past its final skill — repeatable, geometrically pricier each rank, so long-term Fitness always has somewhere to go. And generators gain a fourth Mythic upgrade at 250 owned.
Skill Tree fits its new nodes
The reserved space under the Skill Tree was sized before each branch gained its repeatable node, so the Training panel still nudged on load. It now accounts for the taller tree and stays put.
Steadier loading
The page now holds space for every panel while the game boots, so the layout settles in place instead of jumping around as the Training tree, perks, achievements and leaderboards fill in. The two leaderboards also became compact scroll panes, so a long global board no longer stretches the page.
Fix: Summit Badges' production bonus at very high counts
Each Summit Badge boosts all production, but that bonus scaled without limit — veteran climbers with millions of badges got multipliers in the tens of thousands, which let a single run outclimb their entire history before it (visible as Lifetime and Best Run showing the same number on the leaderboard). The bonus now tapers to a much gentler curve past 5,000 badges — still grows forever, just not steeply enough for one run to swallow a lifetime's worth of climbing. Nothing changes below that threshold.
🛍️ Gear Shop
Spend Summit Badges on cosmetic gear for your climber — Headwear, Chalk Bag, and Harness, each with 7 unlockable tiers. It's a real cost: badges also drive your permanent production bonus, so buying gear is a genuine trade against that bonus, not a side currency. Once unlocked, a piece is yours to equip for free, forever. The single most expensive item in each slot is Legendary and carries a small permanent perk alongside the look.
Balance pass: Belay Partners, Send the Route, Fitness, and generators
Belay Partners now pull their weight instead of being the worst-value generator in the game. Send the Route pays out more reasonably and its Stamina cost now scales with route length, so a max-length route can't be chained for free. Fitness earned from climbing caps out, so the Training tree stays a real goal instead of trivial once your production gets huge. And every generator now gets a small permanent synergy bonus from owning the next tier up, so early purchases keep paying off as you progress instead of going fully obsolete.
Randomize your climber name
Stuck for a name? Hit the 🎲 button next to the name field when setting up your climber for an instant, always-available climbing-themed name.
Beyond the solar system
A new top-tier generator, the Interstellar Climbing Fleet, unlocks once you own an Orbital Climbing Wall. The story keeps going too — three new milestones as your fleet reaches other star systems, blankets a hundred light-years in orbital walls, and eventually runs out of galaxy.
New mini-game: Send the Route
Spend Stamina on an active mini-game — memorize a lit-up sequence of holds, then repeat it before the timer runs out for a meters bonus. Routes start short and grow by a hold with every clean send in a row (paying out more as they go), resetting back to short after a fall.
Privacy & Terms
Added a proper Privacy & Terms notice (footer link) spelling out exactly what's stored on your device versus what's shown on the public leaderboard.
Leaderboard & offline tweaks
Returning players' leaderboard position now updates automatically on load instead of waiting for a prestige. The board also nudges you to claim a climber name as soon as you've climbed 1,000 m, rather than only after your first "Send It". The unique-climbers counter moved below the global board. Default offline progress is now capped at 1 hour (24 hours with the Ultra Endurance training node).
Fix: Max buy mode
Buying in Max mode now always shows how many meters you need for the next purchase, instead of a blank dash when you can't quite afford one yet.
Conditioning stats & Rest Day
The Training panel now shows Conditioning — Strength, Endurance and Flexibility levels that grow on their own from clicking, climbing and signing in, each adding a small permanent bonus. The Skill Tree shows exactly where your Fitness comes from. Rest Day (Recovery tree) is now a real mechanic: it holds your streak through one missed day, then recharges over a week. Stamina recovers a bit slower now, so the Endurance tree matters more.
Stamina & the Training tree
Clicks now have a Stamina bar — a full bar means "fresh" clicks that hit harder, and it recovers over time (idle production is unaffected). Spend Fitness on a three-branch Training tree — Strength, Endurance, Recovery — for permanent bonuses. It's fully respeccable and survives prestige.
Global leaderboard & climber profiles
Pick a climber name and build an avatar, then race everyone on the global board (lifetime metres or best single run). A live counter shows how many climbers are on the wall.
Share button & smoother scrolling
A 📣 Share button up top opens your phone's share sheet (Messages, Facebook, WhatsApp…), or a link menu on desktop with a copy-link option. Also fixed a background-scroll judder on iPhone.
Daily sign-in, spelled out
The Gym Membership panel now shows exactly what a sign-in is worth: your current streak bonus, the bonus metres you'd get right now, and how many sign-ins until your next permanent perk.
Send It & Reset moved down
Both "reset your progress" actions live in a bar at the bottom of the page now, away from the buttons you tap constantly. Save stays up top.
Climb stats
Your total click count, plus how far you've climbed measured against real landmarks — from a bouldering wall up to "12× Mount Everest".
Phone-friendly
Fast-tapping "Climb!" no longer zooms the page or selects text, and menus fit small screens properly.
Fixes
Recruits & Equipment no longer flicker or drop clicks. "Send It" and "Reset" now work in every browser (they used a dialog some browsers block).
Now at idleclimb.com
The game has its own address, with proper link previews when you share it.